Textes de Laboratoire

Textes de Laboratoire:

Abluere Magica (Enchantement)
Rego Herbam (Animal) 15, Pen + 0, unlimited uses T: Touch, D: Mom, T: Ind
The device takes to form of two hinged boards that close together in the manner of a large book. Placing a soiled garment between the boards momentarily renders it clean and fresh, as if a washerwoman had worked her art upon it.
The user must succeed with a Dexterity + Finesse roll substituting for Profession: Washer-woman, although the clothes will at least be clean and fresh (though creased) even if the user is
incompetent; if the user botches, they will be subtly soiled, to be discovered later.
Some covenants enchant a larger device, requiring two people to open and close it, which cleans bedding too.
(GL 4, + 1 Touch, + 10 levels for unlimited uses)

Vitalizer of Provisions (Enchantement)
Creo Animal (Herbam) 19, Pen + 0, constant effect, R: Touch, D: Conc, T: Group
This chest preserves food placed within it, preventing decay while the door remains closed. When removed from the box, the effect ceases to affect the food, and it may be cooked and eaten — as
fresh as when it was placed within.
(GL 2, + 1 Touch, + 2 Sun, + 2 Group, + 3 levels environmental trigger, + 1 level for twice daily)

The Magical Oven (Enchantement)
Creo Ignem 20, Pen + 0, 24/day, R: Pers, D: Conc, T: Ind, device maintains concentration
The device takes the form of a hollow box of iron encased in fire-brick, with a detachable iron lid. On command, the hollow interior becomes red-hot and stays so until sunset or the command to
stop is given.
If this amount of heat is excessive, as it often is, food may be placed on the oven’s lid, or on a grid above the brick.
(GL 5, + 1 Conc, + 5 levels to maintain concentration, + 5 levels for 24 uses)

Compas of Vis True Form Revelation (Enchantement)
Intellego Vim 25, Pen + 0, unlimited uses, R: Touch, D: Conc, T: Ind, device maintains concentration
When this compass is put in contact with Vis, it’s needle will oscillate on a colored chart, each colour associated with an Art. The needle will stop over the Vis Art
(Base 4, +1 Touch, +1 Concentration, +5 lvl: item maintains concentration, +10 lvl: unlimited uses)

Balance of Vis True Weight Revelation (Enchantement)
Intellego Vim 25, Pen + 0, unlimited uses, R: Touch, D: Conc, T: Ind, device maintains concentration
When some Vis is put on one disk of this balance, it’s needle will oscillate on a graduated scale, stopping on the value equal to the number of Vis pawns.
(Base 4, +1 Touch, +1 Concentration, +5 lvl: item maintains concentration, +10 lvl: unlimited uses)

The Enchanted Chief (Enchantement)
Rego Herbam (Animal, Aquam, Ignem) 45, Pen + 0, 24/day, R: Touch, D: Mom, T: Group
Placing a selection of food (vegetables, meat, liquids) inside this pot and closing it, the user describes the recipe they wish applied to the food, which is instantly processed and transformed as if by a cook.
The edibility and quality of the food is not changed in any way, other than to discard small spoiled parts (as any cook would).
The resulting dish is as described by the user, and limited by his knowledge (or imagination) and quality of description.
A Communication + Finesse roll by the user replaces the Craft: Cook roll (at +3 Ease Factor). The food will be at least technically edible (if edible materials were placed within), though a poor
Finesse roll may result in a less appetizing dish than hoped for. The user may substitute Communication + Craft: Cook for Communication + Finesse if he possesses that skill.
Covenants lacking grogs with the desired skills may write out instructions for the device, provided the grogs are literate enough to read a recipe. Use the writer’s quality (as if he were writing a tractatus) in place of die rolls. Failing all else, the user can request “Traveler’s Hot-Pot.” This is
a very basic stew, with peeled vegetables and chopped meat, boiled until over-done, which has an Ease Factor of only 3.
(GL 5, + 1 Touch, + 2 Group, + 3 for requisites, + 1 flexibility, + 5 levels for 24 uses)

The Tireless Servant (Enchantement)
ReCo 40, R: Per, D: Conc, T: Ind, Pen + 0, Unlimited uses, Iteam maintains concentration
This is an automaton of sorts, a skeleton which has been animated and may be controlled quite precisely with a limited set of verbal commands. It can be instructed to hold or fetch objects,
and perform simple operations, such as lifting and stirring, independently.
The Tireless Servant adds +1 to a lab’s General Quality, and +1 to its Safety.
(Base 10, +1 Conc, +2 complexity, +5 item maintains concentration, +10 unlimited uses per day)

Hauberk of Sublime Lightness (Enchantement)
PeTe 30, R: Per, D: Sun, T: Ind
Render a suit of metal armor nearly weightless. Armor made from metal-reinforced leather, metal scale, or chain mail has its Load reduced to 1 for a partial suit or 2 for a full suit. The spell eliminates the weight of the armor, but not its bulk.
(Base 5, +2 Sun, +2 affect metal, + 1 2/day, + 3 environmental trigger: sunrise/sunset)

Vulcan’s Favor (Enchantement)
CrTe 29, R: Per, D: Sun, T: Ind, Pen + 0, Constant Effect
Constantly repairs the enchanted item, extending the item’s life and returning it to usefulness. The item always seems brand new.
(Base 15, + 2 Sun, + 1 2/day, + 3 environmental trigger: sunrise/sunset)

Evergreen (Enchantement)
CrHe 34, Pen + 0, constant effect, R: Touch, D: Sun, T: Structure:
This Effect keeps a Plant in perfect health all year round.
(Effect: Base 1, + 1 Touch, + 2 Sun, + 3 Structure, + 3 Size; + 3 lvls Environmental Trigger, Sunrise/ Sunset), + 1 lvls 2/day)

Controlled Growth (Enchantement)
ReHe 49, Pen + 0, constant effect, R: Touch, D: Sun, T: Structure
This effect keeps the plants within the target structure from growing beyond their current size and shape. (See the new spell, in Magi of Hermes.)
(Effect: Base 4, + 1 Touch,+ 2 Sun, + 3 Structure, + 3 Size; + 1 lvls for 2 uses a day, + 3 lvls for Environmental Trigger (sunrise/ sunset))

Chamber of Spring Breezes (Enchantement)
CrAu 39, Pen + 0, constant effect, R: Touch, D: Sun, T: Structure
Creates a breeze of fresh air that continually moves throughout a covenant, keeping the air continuously breathable even if the room is airtight.
(Base 2, + 1 Touch, + 2 Sun, + 3 Structure, + 3 size; + 1 lvl 2 uses a Day, + 3 lvls environmental
trigger [sunrise/sunset])

Move Water (Enchantement)
ReAq 23, Pen + 0, unlimited uses, R: Touch, D: Diameter, T: Individual
A person has only to take hold of one of the buds along the spell’s vines and give the mental command, and a small steady stream of water pours out of the buds for a total of two minutes.
(Base 1, + 1 Touch, + 1 Diameter, + 3 Size; + 10 lvls unlimited uses a day, + 3 lvls Linked Trigger)

Read Surface Thoughts (Enchantement)
InMe 34, Pen + 0, constant effect, R: Touch, D: Concentration, T: Individual
This effect reads the surface thoughts of all those touching the buds.
(Base 15, + 1 Touch, + 2 Sun; + 1 lvl 2/ day, + 3 lvls environmental trigger (sunrise/sunset))

Cloak of the Duck’s Feathers (Enchantement)
ReAq 9, Pen + 0, Constant Effect, R: Touch, D: Sun, T: Ind
As Cloak of the Duck’s Feathers (ArM5, page 124).
(Base 2, + 2 Sun, + 1 Touch; + 1 2/day, + 3 environmental trigger: sunrise/set)

Comfort the Weary Traveler (Enchantement)
CrIg 9, Pen + 0, Constant Effect, R: Touch, D: Sun, T: Ind
Warms the wearer, shielding him from winter’s harshest weather.
Base 2, + 2 Sun, + 1 Touch; + 1 2/day, + 3 environmental trigger: sunrise/set)

Remove the Unsightly Mess (Enchantement)
PeCo(Aq) 20, Pen + 0, unlimited uses, R: Touch, D: Mom, T: Ind
All human waste, and all associated unpleasantness, vanishes upon entering the chamber pot.
(Base 4, + 1 Touch, + 1 Aquam Req; + 10 unlimited uses)

Cleanse Gaia’s Tears (Enchantement)
PeTe(Aq) 20, Pen + 0, 24/day, R: Touch, D: Mom, T: Ind
All salt within the container is destroyed, even if in solution, leaving drinkable fresh water. Any other impurities will remain.
(Base 3, + 1 Touch, + 2 Mineral, + 1 Complex; + 5 24/day)

Hospitaller’s Vigil (Enchantement)
CrCo 24, Pen + 0, Constant Effect, R: Touch, D: Sun, T: Ind
If the Shroud of the Healed Body is worn for the duration of a wound or sickness, the wearer adds +12 to his recovery checks.
(Base 5, + 1 Touch, + 2 Sun; + 1 2/day, + 3 environmental trigger: sunrise/set)

The Map of Many Places (Enchantement)
In(Re)Im(An) 25, R: Sight, D: Mom, T: Vision, Pen: + 0, 1/Day
This device is a woven cloth map that has the ability to re-weave itself, redrawing the map to fit with its current location. It works by taking the image of the immediate area, as though from 100 paces straight up, and then re-weaving the threads in the map to match what it has seen.
The effect is refined enough to pick out any constraining city walls and, if cast within those walls, will only map that area.
The map is not accurate enough to represent smaller streets and alleys, or pick out individual
buildings unless they are sizable, such as churches.
If used with Hermetic Geometry Arcane Line, Circle, and Ring spells, the map reduces the Distance Level by 1 (see The Mysteries Revised Edition, page 95). This is cumulative
with other tools.
(base 1, + 3 Sight Range, + 4 Sight Target, + 1 complexity)

Preserved Connection (Enchantement)
CrVi 29, Pen + 0, constant effect, R: Touch, D: Const, T: Ind
When the Ribbon of Arcane Preservation is tied around an object, the magics in the ribbon work to delay the degradation of any Arcane Connections that the object has.
Arcane Connections affected by the Effect will decay as if they had a duration two levels higher on the Arcane Connection chart (ArM5 page 84). Arcane Connections that normally decay in hours will instead decay in weeks while the ribbon is tied around them; Arcane Connections that normally decay in days instead decay in months. The penetration multiplier for an Arcane Connection is not altered by this affect.
(Effect: Base 10, + 1 Touch, + 2 Sun; Modifications + 1 level 2 uses per day, + 3 levels environmental trigger)

Lamp of Continual Day (Enchantement)(Par Ecna ex Bonisagus)
CrIg 14, Pen + 0, constant effect, D: Const, T: Ind
This enchanted lantern creates a steady light as bright as daylight on a cloudy day. The light illuminates an area about 5 paces radius.
(Base 4, +2 Sun, +3 lvl environmental trigger, +1 lvl: 2 uses per day) (Shape: Lamp: +7 bonus to Lab Total)

Lens of Glimpsing Spirits (Enchantement)(Par Ecna ex Bonisagus)
InIm(Me) Level 34, Pen +0, constant effect device, R: Touch, D: Constant, T: Vision
This device is a crystal lens about the size of a fist, which is inset into a brass ring etched with Hermetic script. When a character looks through this lens, he can see spirits with Mentem Mights even if they are normally invisible. The character can target spirits seen in this way with spells, but must add 3 to any Concentration Ease Factors due to the awkwardness of using the lens. The character can also use the lens to engage in melee combat with an invisible spirit, with a penalty of 3 to his Attack Score, although obviously if the spirit is incorporeal the character requires a suitable magical weapon. The lens does not need to penetrate the Magic Resistance of the spirit.
(Effect: Base 3, +1 Touch, +2 Sun, +4 Vision; Modifications: +4 levels environmental trigger)

Swift Push of the Ocean (Enchantement)(Par Ecna ex Bonisagus)
ReAq Level 25, concentration, R: Touch, D: Concentration, T: Ind, Pen +0
Enchanté sur la pièce de gouvernail d’une barque ou d’un petit bateau. L’utilisateur doit tenir la barre du gouvernail et se concentrer sur la vitesse à adopter. Il doit rester concentré lors de l’utilisation. Si la barre est lachée ou que la concentration se relache, l’effet prend fin.
(Effect: Base 5, 1 Touch, +1 Concentration, +10 lvl Unlimited uses)

Flight of the Fantastical Beast (Enchantement)(Par Magnus ex Guernicus)
ReTe Level 35, concentration, R: Touch, D: Concentration, T: Ind, Pen +0
Cet enchantement permet de faire voler une statue et de controler sa vitesse et sa direction. Sa vitesse maximale pourra être celle d’un cheval.
(Effect: Base 3, +1 Stone, +1 Concentration, +1 Size, +1: Exert fine control on the flight, +1 Cosmetic: Griffin actually waves his wings, +5 lvl: item maintains concentration, +10 lvl unlimited uses)

Swords of Silver and Moonlight (Sortilège)
MuMe 40, R: Eye, D: Sun, T: Ind
Requisites: Terram
This spell makes the metal accouterments of a ghost solid. Many ghosts are able to affect the world with a single, favored object, but this spell allows them to use their entire kit. Weapons that are a composite of wood and metal work normally for the ghost, but only the metal parts may strike a mortal. Hard-pressed Tremere magi sometimes cast this spell upon the ghosts of dead shield grogs. Eye contact must be made with the ghost.
(Base 25, +1 Eye, +2 Sun)

Shape of the Woodland Prowler (Sortilège)
MuCo 25, R: Touch, D: Sun, T: Ind
Requisites: Animal
You place a wolf skin over yourself or another, and the target changes into a wolf. The target may change back at will, ending the spell. Before casting this spell, you must first, of course, acquire the skin of a wolf.
(Base 10, +1 Touch, +2 Sun)

Cloack of Black Feathers (Sortilège)
MuCo 30, R: Self, D: Sun, T: Ind
Requisites: Animal
You hang a small cape of raven feathers on your back and transform into a raven. You can resume human form at will, but doing so ends the spell.
(Base 20, +2 Sun)

Circling Winds of Protection (Sortilège)
CrAu 20, R: Touch, D: Conc, T: Ind
Requisites: Rego
Surrounds you with winds that circle at great speed. Since the wind picks up dust and other small, loose objects, you may be obscured. Anyone standing near enough to attack you with a hand weapon must make a Size stress roll of 9+ at the beginning of each round or be blown back. Melee Attack rolls against you are at –3, and missile or thrown attacks are at –9.
(Base 3, +1 Touch, +1 Conc, +2 unnatural, +1 Rego effect)

Textes de Laboratoire

Aeternam Magica Tristelune Tristelune